Showing posts with label GameWalkthru. Show all posts
Showing posts with label GameWalkthru. Show all posts

Friday, June 29, 2012

Roosterteeth + Trials Evolution Multiplayer = Mayhem + Comedy

Warning: Possible Not Safe for Work. 
Maybe with headphones, you could get away with it.
Trials Evolution is video game for the Xbox 360. It is a motocross racing game set in a variety of tracks. The game is played from a third person perspective and is really fun to watch. The variety of tracks is tremendous and the developers have released a track editor that is so flexible, players have made other games like a Missile Command and a third person shooter. Although they are several intros and trailers to the game, I like this from RoosterTeeth because it gets directly to the gameplay and the game itself. Most others are just loud for being loud's sake and have intros of their own that take up almost half the time of the video. 



It also has multi-player and the guys at RoosterTeeth take a crack at it. The result is possibly the funniest video by the guys at RoosterTeeth. Just a bunch of guys having fun. It's like you are a friend in the same room watching. Obscenities abound. 


A friend of mine laughed so hard, he had to leave and ask for the link to watch later. 

Friday, June 22, 2012

DayZ and Walking with the Dead

Category: Game

Why just watch a zombie movie when you can experience it yourself? The cool guys at RoosterTeeth reviewed DayZ, a mod for ArmA 2 for the PC. It creates a world in the aftermath of a zombie apocalypse with a high degree of realism. In this world, the player and other survivors have to .... survive. The other players are all other players on the same server. Non-player characters are zombies of several kinds. This is not a game where you shoot anything that moves. In fact, you should really think about how not to shoot because the noise attracts zombies. And you should worry about dying because there is no respawning. You come back as someone else and whatever you had is gone. So basicaly, re-living the world of The Walking Dead. In this clip, Burnie from RoosterTeeth provides a comprehensive introduction to the game/world.





There are so many cool feature is this game which takes it to the next level. Health management effects gameplay and game experience directly. If you are shot and bleeding, your character is shaking. And when you are shaking, you can't shoot straight. You have to bandage yourself and take something to calm your nerves down. Worse is that resource management is critical as provisions are few. You may not have that injection, only bandages.
One of the unique aspects of this game is taking action (or not) living with the consequences. Since players cannot re-spawn and dying means starting fresh, the approach to gameplay changes significantly. The game world is huge, slightly over 100 square miles and the main transportation is your own two feet. What strikes me is how just walking in the game resembles the posters for the Walking Dead TV series. It is not uncommon to walk around and find the remains of other players. Remember to loot. 
There are problems. Mostly communications. Communications is limited at the moment because players are not individually recognizable. There are no identifiers on the players nor and there is a limited way you change how you look. Communication within a game server covers all the players so you can basically see other people talking to each other even though you cannot see them. Nor can you be sure the person you are chatting with is actually the person in front of you.

Saturday, March 10, 2012

Watching Games the next movie experience?

I am not a gamer. I stink at games. Puzzles? OK. Point and click adventure? If I have the time. Shoot-em-up? My last real one was the original Doom and Doom2. Even that was mostly played in co-op mode. Yep, it was over a network, something very rare back in the day. But I digress.
Games now are so much like mini movies. They have that cinematic quality to them. Everything is on a big scale. Most game budgets dwarf movie budgets now. It's no longer just during the cut-scenes. Some games used to be so bad, it consisted mostly of cut-scenes. You just basically play for a while until it reaches a point where it plays another cut-scene. 
Great games make you feel like you are living a movie. Wished you were Indiana Jones? Wish no more and be a Lego version of him. 


Games tie-ins have been around for a long time. But it's fairly recent that gameplay has come close to make you feel like being part of a movie. This brings up a problem. So what if you don't play games? Not just don't play them. Can't play games. Even if your life depended on it.
Do the next best thing: Watch someone else play! 
Walkthrus or Walkthroughs are videos of people playing games. People do this to show how it is played or the best way to play through a game. Walkthrus used to be long text files that describe the mundane and trivial. Reading a walkthru before playing a game will most likely tick you off and discourage you from playing it. The opposite is true with current walkthrus which are recordings made while someone else plays the game. YouTube is full of them and they come in a variety of styles. Some have witty commentary to explain what to do and why. Others just have the player make occasional remarks while allowing the viewer to listen to the game itself.
Basically, walkthrus are to help other gamers who are stuck in the middle of a game. It shows what to do and does it and shows what to expect when you do it. It's also like watching over someone's shoulder while they are playing the game. This is cool because 
  1. You don't have to actually stand around. 
  2. You get to pause and rewind what's happening
  3. That person you watching doesn't get annoyed.
If you're not sure about a game, I recommend starting with an intro of a game to see whether they are worth watching. Some games have trailers and are as useful as movie trailers.. which isn't. RoosterTeeth have their YouTube channel that showcases some games under the This is ... playlist. This series show off a few minutes of gameplay.




Once you like a game, go ahead watch a walkthru. Some games are more cinematic and lend themselves to the viewing experience. For example, Alan Wake's American Nightmare is a game that borrows heavily from movies and movie making which makes it a good watch. It also has a rich back-story that is told through radio broadcasts and short clips that appear on TV.  The atmosphere is very "Twilight Zone"-ish and the cheesy voice-over harks back to TV-land of yesteryear. 






Your mileage may vary. Some games a best enjoyed in short clips which shows off key actions sequences. I'd like to hear some of the walkthrus you've watched and what do you recommend.